21 October 2012

The third installment of Citrus Engine tutorial series. Just like the article title, in this article I’ll show you how to create HUD for your Citrus Engine games.

06 October 2012

Well then, continuing to the previous post, in this post I’ll tell how to add a transition between the screen/state.

02 October 2012

Just got mail from JM Kraappa, asking about how to create game structure, leveling, etc in my game: Escape from Nerd Factory. So I decided to write a series of tutorial about that.